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RenderTextureRenderingStepTextureChannelsCount Enumeration

TextureChannelsCount enum defines how many channels (colors) will be rendered with the RenderTextureRenderingStep.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public enum TextureChannelsCount
Members
Member nameValueDescription
Undefined0 Undefined
OneChannel1 Only red channel will be read from the source texture and will be rendered as red color
TwoChannels2 Only red and green channels will be read from the source texture
ThreeChannels3 Only red, green and blue channels will be read from the source texture
FourChannels4 All four channels (red, green, blue and alpha) will be read from the source texture
OneChannelGrayscaleRendering5 Only one channel will be read from the source texture and it will be rendered as grayscale (red, green and blue colors will all get that value).
See Also