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RenderingStepsLoop Class

RenderingStepsLoop can be used to create loops in RenderingsSteps list. The loop is created with specifiying the beginLoopRenderingStep that is the first RenderingStep in the loop. The beginLoopRenderingStep is executed when the loopPredicate returns true. When the loopPredicate returns false, the execution will continue on the rendering step after this RenderingStepsLoop.
Inheritance Hierarchy
SystemObject
  Ab3d.DirectXDXResourceBase
    Ab3d.DirectXDisposableDXResource
      Ab3d.DirectXDXSceneResource
        Ab3d.DirectXRenderingStepBase
          Ab3d.DirectXRenderingStepsFlowControl
            Ab3d.DirectXRenderingStepsLoop

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public class RenderingStepsLoop : RenderingStepsFlowControl

The RenderingStepsLoop type exposes the following members.

Constructors
 NameDescription
Public methodRenderingStepsLoop Constructor
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Methods
 NameDescription
Public methodGetNextExecutedRenderingStep Returns the RenderingStepBase that will be executed after this rendering step. This method is called after the OnRun method is called.
(Overrides RenderingStepsFlowControlGetNextExecutedRenderingStep)
Public methodToString Returns a string that represents the current object.
(Overrides RenderingStepsFlowControlToString)
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See Also