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Rendering |
public abstract class RenderingStepBase : DXSceneResource
The RenderingStepBase type exposes the following members.
Name | Description | |
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![]() | Description | Gets a description of this rendering step. |
![]() | IsEnabled | Gets or sets a boolean that specifies if this rendering step is enabled. Note that if the step is not enabled than the step events will also not be triggered. |
![]() | NextRenderingStep | Gets the next RenderingStep. |
![]() | PreviousRenderingStep | Gets the previous RenderingStep. |
Name | Description | |
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![]() ![]() | GetFirstRenderingStep | Returns the first rendering step that is found with starting with startRenderingStep and then advancing to previous rendering steps. Returns null if start rendering step is null. |
![]() ![]() | GetLastRenderingStep | Returns the last rendering step that is found with starting with startRenderingStep and then advancing to following rendering steps. Returns null if start rendering step is null. |
![]() ![]() | IsRenderingStepConnected | Returns true if the renderingStepToFind is find with searching the renderings steps connected to startRenderingStep. |
![]() | Run | Runs the rendering step. |
![]() | SaveExecutionTimeStatistics | SaveExecutionTimeStatistics is called when we are collecting statistics. The implementation of the method should save or add the elapsedMilliseconds to the corresponding property in the RenderingStatistics class. |
![]() | ToString |
Returns a string that represents the current object.
(Overrides ObjectToString) |
Name | Description | |
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![]() | AfterRunningStep | AfterRunningStep is raised after this rendering step is run. |
![]() | BeforeRunningStep | BeforeRunningStep is raised before this rendering step is run. |