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RenderTextureRenderingStep Class |
Inheritance Hierarchy Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public sealed class RenderTextureRenderingStep : RenderingStepBase
The RenderTextureRenderingStep type exposes the following members.
Constructors | Name | Description |
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| RenderTextureRenderingStep(ShaderResourceView, String, String) |
Constructor
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| RenderTextureRenderingStep(RenderTextureRenderingStepTextureChannelsCount, String, String) |
Constructor
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| RenderTextureRenderingStep(ShaderResourceView, RenderTextureRenderingStepTextureChannelsCount, String, String) |
Constructor
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| RenderTextureRenderingStep(ShaderResourceView, Format, String, String) |
Constructor
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TopProperties | Name | Description |
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| CustomBlendState |
Gets or sets a CustomBlendState that is used to render the texture. When null (by default) the Opaque is used.
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| CustomDepthStencilState |
Gets or sets a DepthStencilState that is used to render the texture. When null (by default) the DepthNone is used.
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| Factors |
Gets or sets a Vector4 that specifies RGBA values that are multiplied with each color displayed with this post process. Default value is (1, 1, 1, 0)
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| Offsets |
Gets or sets a Vector4 that specifies RGBA values that are added to each color displayed with this post process. Default value is (0, 0, 0, 1)
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| SourceTexture |
Gets or sets a ShaderResourceView that will be rendered with this rendering step.
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| TargetViewport |
Gets or sets a part of the screen that will be affected by this PostProcess.
The coordinates are defined in NDC space (Normalized Device Coordinates) that means that the full screen post process will be defined as (0, 0, 1, 1); upper left quarter is (0, 0, 0.5f, 0.5f).
The default value is (0, 0, 1, 1).
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TopMethods See Also