| Name | Description |
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| ClearAllCachedShader |
Clears all cached shaders that were created by the GetXXXShader method.
After this method is called, the shaders will be created again (useful when shader bytecode is changed).
To remove only one shader from the cache, use the ClearShaderCache(String) method.
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| ClearShaderCache |
Clears the cached shader that was created by the GetXXXShader method.
After this method is called, the shader with shaderName will be created again when needed (useful when shader bytecode is changed).
To clear all caches shaders, use the ClearAllCachedShader method.
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| GetEffect(String) |
Gets an effect by its name (using ordinal ignore case comparison). The effect must be registered before it can be get with GetEffect. If the effect is not found null is returned.
To get StandardEffect (effect that can render all possible lights), use GetStandardEffect method.
NOTE: User must call Dispose on the get effect (reference count is increased in GetEffect method).
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| GetEffectT(Boolean, Boolean) |
Gets an effect by its type T (by default the type must exactly match the type T and no derived class is matched; this is controller by an optional parameter exactlyMatchType).
If the effect was not yet registered by EffectsManager and if createNewEffectInstanceIfNotFound is true,
then a new instance of effect T is created, registered with EffectsManager and returned.
To get StandardEffect (effect that can render all possible lights), use GetStandardEffect method.
NOTE: When the returned effect is not used any more, user must call Dispose (reference count is increased in GetEffect method).
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| GetGeometryShader |
GetGeometryShader returns a SharedDXResourceWrapper with GeometryShader specified by the pixelShaderResourceName.
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| GetPixelShader |
GetPixelShader returns a SharedDXResourceWrapper with PixelShader specified by the pixelShaderResourceName.
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| GetRegisteredShaderResourceNames |
Returns an array of strings of all registered resource names.
This method is the same as static GetRegisteredShaderResourceNamesStatic method.
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| GetRegisteredShaderResourceNamesStatic |
Returns an array of strings of all registered resource names.
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| GetShaderBytes |
Gets bytes array of the shader byte code. Before using this method, the shader resources need to be registered with RegisterShaderResource(ShaderBytecodeProvider) method.
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| GetShaders(String, String, InputElement, SharedDXResourceWrapperVertexShader, SharedDXResourceWrapperPixelShader, SharedDXResourceWrapperInputLayout, Boolean) |
GetShaders loads vertex shader, pixel shader and creates an InputLayout from the specified resource names
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| GetShaders(String, String, String, InputElement, SharedDXResourceWrapperVertexShader, SharedDXResourceWrapperGeometryShader, SharedDXResourceWrapperPixelShader, SharedDXResourceWrapperInputLayout, Boolean) |
GetShaders loads vertex shader, geometry shader, pixel shader and creates an InputLayout from the specified resource names
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| GetStandardEffect |
Gets a StandardEffect that can render many different lights and all standard materials.
NOTE: User must call Dispose on the get effect (reference count is increased in GetEffect method).
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| GetStandardSpriteEffect |
Gets the SpriteEffect that is set as standard sprite effect. User need to dispose the returned SpriteEffect when it is not used any more.
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| GetVertexShader |
GetVertexShader returns a SharedDXResourceWrapper with VertexShader specified by the vertexShaderResourceName.
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| IsEffectRegistered |
Returns Boolean that specifies if the effect with effectName was already registered with this EffectsManager.
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| RegisterEffect |
Registers the effect with EffectManager. Each used effect must be registered. Registering effect will also initialize it (called InitializeResources) if the effect was not initialized yet.
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| RegisterShaderResource(ShaderBytecodeProvider) |
Registers newShaderResource as source for shaders code. Returns true if resource was registered, false if the same resource was already registered.
This method is the same as static RegisterShaderResourceStatic(ShaderBytecodeProvider) method.
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| RegisterShaderResource(String, Byte) |
Registers the specified resourceName and its bytes array as a source for the shaders bytecode.
Returns true if resource was registered, false if the same resource was already registered.
This method is the same as static RegisterShaderResourceStatic(String, Byte) method.
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| RegisterShaderResourceStatic(ShaderBytecodeProvider) |
Registers newShaderResource as source for shaders code.
Returns true if resource was registered, false if the same resource was already registered.
This method is the same as non-static RegisterShaderResource(ShaderBytecodeProvider) method.
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| RegisterShaderResourceStatic(String, Byte) |
Registers the specified resourceName and its bytes array as a source for the shaders bytecode.
Returns true if resource was registered, false if the same resource was already registered.
This method is the same as non-static RegisterShaderResource(String, Byte) method.
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| SetStandardEffect |
Sets a StandardEffect that can render many different lights and all standard materials.
If newStandardEffect is not yet registered by EffectsManager then this method also registers the newStandardEffect.
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| UnregisterShaderResource(ShaderBytecodeProvider) |
Unregisters shaderResource as source for shaders code. Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered.
This method is the same as static UnregisterShaderResourceStatic(ShaderBytecodeProvider) method.
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| UnregisterShaderResource(String) |
Unregisters the specified resourceName from the list of registered shader resources (resource that was previously registered by RegisterShaderResource(String, Byte) or RegisterShaderResourceStatic(String, Byte).
Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered.
This method is the same as static UnregisterShaderResourceStatic(String) method.
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| UnregisterShaderResourceStatic(ShaderBytecodeProvider) |
Unregisters shaderResource as source for shaders code. Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered.
This method is the same as non-static UnregisterShaderResource(ShaderBytecodeProvider) method.
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| UnregisterShaderResourceStatic(String) |
Unregisters the specified resourceName from the list of registered shader resources (resource that was previously registered by RegisterShaderResource(String, Byte) or RegisterShaderResourceStatic(String, Byte).
Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered.
This method is the same as non-static UnregisterShaderResource(String) method.
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