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EffectsManagerUnregisterShaderResourceStatic(ShaderBytecodeProvider) Method

Unregisters shaderResource as source for shaders code. Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered. This method is the same as non-static UnregisterShaderResource(ShaderBytecodeProvider) method.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public static bool UnregisterShaderResourceStatic(
	ShaderBytecodeProvider shaderBytecodeProvider
)

Parameters

shaderBytecodeProvider  ShaderBytecodeProvider
shader resource as ShaderResourceBase

Return Value

Boolean
true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered
See Also