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EffectsManagerUnregisterShaderResourceStatic(ShaderBytecodeProvider) Method |
Unregisters shaderResource as source for shaders code. Returns true if resource was unregistered, false if the this resource was not registered and was therefore not unregistered.
This method is the same as non-static
UnregisterShaderResource(ShaderBytecodeProvider) method.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntaxpublic static bool UnregisterShaderResourceStatic(
ShaderBytecodeProvider shaderBytecodeProvider
)
Parameters
- shaderBytecodeProvider ShaderBytecodeProvider
- shader resource as ShaderResourceBase
Return Value
Booleantrue if resource was unregistered, false if the this resource was not registered and was therefore not unregistered
See Also