Context |
[FlagsAttribute] public enum ResetType
Member name | Value | Description |
---|---|---|
None | 0 | None |
VertexShader | 1 | VertexShader |
PixelShader | 2 | PixelShader |
GeometryShader | 4 | GeometryShader |
PrimitiveTopology | 16 | PrimitiveTopology |
InputLayout | 32 | InputLayout |
VertexBuffer | 64 | VertexBuffer |
IndexBuffer | 128 | IndexBuffer |
BlendState | 256 | BlendState |
DepthStencilState | 512 | DepthStencilState |
RasterizerState | 1,024 | RasterizerState |
SamplerState | 2,048 | SamplerState |
VertexShaderConstantBuffers | 4,096 | VertexShaderConstantBuffers |
PixelShaderConstantBuffers | 8,192 | PixelShaderConstantBuffers |
GeometryShaderConstantBuffers | 16,384 | GeometryShaderConstantBuffers |
PixelShaderResources | 32,768 | PixelShaderResource |
All | 65,535 | Reset all states |