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GeometryMesh Class |
GeometryMesh class is used to create Index and Vertex buffers from list of positions, normals, textureCoordinates and triangleIndices.
Inheritance Hierarchy Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public class GeometryMesh : MeshBase,
IRayHitTestedObject, ITriangularMesh, IOctTreeMesh
The GeometryMesh type exposes the following members.
Constructors Properties | Name | Description |
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| Normals |
Gets or sets IList of Vector3 that represents the Normals.
When this property is changed, the RecreateMesh method must be called.
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| OctTree |
Gets or sets an MeshOctTree that can be used for hit testing.
The MeshOctTree is automatically generated when number of positions in this mesh is bigger or equal to the value set in MeshPositionsCountForOctTreeGeneration.
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| Positions |
Gets or sets IList of Vector3 that represents the Positions.
When this property is changed, the RecreateMesh method must be called.
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| TextureCoordinates |
Gets or sets IList of Vector2 that represents the TextureCoordinates.
When this property is changed, the RecreateMesh method must be called.
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| TriangleIndices |
Gets or sets IList of ints that represents the triangle indices.
When this property is changed, the RecreateMesh method must be called.
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| TrianglesCount |
Gets the number of triangles that are used to define this mesh.
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TopMethods | Name | Description |
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| CreateOctTree |
CreateOctTree returns a MeshOctTree that is created from the mesh defined in this GeometryMesh.
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| GetClosestHitResult |
GetClosestHitResult method returns a DXRayHitTestResult with the closest triangle hit by the specified ray.
When no triangle is hit, null is returned.
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| GetNextHitResult |
GetNextHitResult method continues hit testing from the previously returned hit test and returns a DXRayHitTestResult
with the next hit triangle (not necessary the next closest triangle) or null if no other triangle is hit.
This method can be used to get all hit results.
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| GetTrianglePositions |
GetTrianglePositions sets the 3 positions that define the triangle with the specified triangle index.
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| HitTest |
HitTest method test the triangles defined in this mesh for hitting with the specified ray.
When getOnlyNextHitTest is false, then the closest hit result is returned, else the next hit result is returned.
When no hit is found, null is returned.
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| RecreateMesh |
RecreateMesh disposes the existing VertexBuffers and IndexBuffer and recreates the buffers.
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| UpdateBounds |
Updates the Bounds of this mesh
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TopSee Also