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GeometryMesh Methods

The GeometryMesh type exposes the following members.

Methods
 NameDescription
Public methodCreateOctTree CreateOctTree returns a MeshOctTree that is created from the mesh defined in this GeometryMesh.
Public methodGetClosestHitResult GetClosestHitResult method returns a DXRayHitTestResult with the closest triangle hit by the specified ray. When no triangle is hit, null is returned.
Public methodGetNextHitResult GetNextHitResult method continues hit testing from the previously returned hit test and returns a DXRayHitTestResult with the next hit triangle (not necessary the next closest triangle) or null if no other triangle is hit. This method can be used to get all hit results.
Public methodGetTrianglePositions GetTrianglePositions sets the 3 positions that define the triangle with the specified triangle index.
Public methodHitTest HitTest method test the triangles defined in this mesh for hitting with the specified ray. When getOnlyNextHitTest is false, then the closest hit result is returned, else the next hit result is returned. When no hit is found, null is returned.
Public methodRecreateMesh RecreateMesh disposes the existing VertexBuffers and IndexBuffer and recreates the buffers.
Public methodUpdateBounds Updates the Bounds of this mesh
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