Screen |
public sealed class ScreenSpaceLineNode : ObjectNode, IShadowCastingNode, IMeshNode
The ScreenSpaceLineNode type exposes the following members.
Name | Description | |
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EndLineCap | Gets the LineCap that is rendered at the end position of this line. This value can be set from constructor. Default value is Flat which does not render any line cap. | |
IsCastingShadow | Gets or sets a Boolean that specifies if this SceneNode is casing shadow. This means that if IsCastingShadow is true, then 3D objects rendered with this SceneNode will create shadow; if false shadow will not be created. This works for VarianceShadowRenderingProvider and PlanarShadowRenderingProvider but not for ScreenSpaceAmbientOcclusionRenderingProvider. | |
IsLineClosed | Gets a Boolean that specified if line positions are closed (the last position should be connected to the first position). | |
IsLineStrip | Gets a Boolean that specified if positions define connected or disconnected lines: when true if lines are connected to each other (the last position of one line is the first position of the next line). when false if lines are disconnected (each line has two positions that are not shared with other lines). | |
LineMaterial | Gets or sets an array of Material that can be set to override the materials defined in the Mesh. | |
MultiPositions | Gets a collection of Vector3 array that represent multiple lines. MultiPositions is set in constructor. | |
Positions | Gets an array of Vector3 positions that are used to initialize this ScreenSpaceLineNode. | |
StartLineCap | Gets the LineCap that is rendered at the start position of this line. This value can be set from constructor. Default value is Flat which does not render any line cap. |
Name | Description | |
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CollectRenderableObjects |
The task of the CollectRenderableObjects method is to create objects derived from RenderablePrimitiveBase
and add them to the appropriate RenderingQueue.
This method is called at the beginning of RenderScene method call
but only when the scene was significantly changed (number of SceneNodes is changed, material is significantly changed, etc.)
(Overrides ObjectNodeCollectRenderableObjects) | |
GetDetailsText |
Returns a string with detailed description of this SceneNode.
(Overrides ObjectNodeGetDetailsText(Boolean, Boolean, Boolean, Boolean, Boolean)) | |
GetMesh | Returns the mesh that is used by this SceneNode. | |
RemoveDuplicateFollowingPositions | RemoveDuplicateFollowingPositions checks an array of Vector3 and returns an array with removed duplicate positions that follow each other. In case there are no duplicates, the same positions instance is returned as it was passed to this method (no new array is created). | |
SetMaxLineArrowLength | SetMaxLineArrowLength method sets a custom maxLineArrowLength to be used by this line. This overrides the default value that is set by the static MaxLineArrowLength property (see this property for more info). | |
SetMinLineArrowLength | SetMinLineArrowLength method sets a custom minLineArrowLength to be used by this line. This overrides the default value that is set by the static MinLineListArrowLength property (see this property for more info). | |
UpdateBounds |
Updates the bounds of this SceneNode if the dirty flags indicates that the bounds could be changed of if the forceUpdate parameter is set to true
(Overrides SceneNodeUpdateBounds(Boolean)) | |
UpdatePositions | UpdatePositions method needs to be called after the Positions of ScreenSpaceLineMesh are changed. This method updates the RenderableMeshPrimitive that was added to the RenderingQueue. This call also sets MeshVertexBufferDataChanged dirty flag on this SceneNode. |
Name | Description | |
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GetGeometryModel3D |
Returns a WPF's GeometryModel3D that was used to create the specified sceneNode.
If the sceneNode does not define a GeometryModel3D object, then null is returned.
(Defined by Extensions) | |
GetModel3D |
Returns a WPF's Model3D that was used to create the specified sceneNode.
If the sceneNode does not define a Model3D object, then null is returned.
(Defined by Extensions) | |
GetModelVisual3D |
Returns a WPF's ModelVisual3D that was used to create the specified sceneNode or any parent SceneNode (in case searchParentSceneNodes is true).
If a SceneNode that defines a ModelVisual3D is not found, then null is returned.
(Defined by Extensions) | |
GetVisual3D |
Returns a WPF's Visual3D that was used to create the specified sceneNode or any parent SceneNode (in case searchParentSceneNodes is true).
If a SceneNode that defines a Visual3D is not found, then null is returned.
(Defined by Extensions) |
ScreenSpaceLineNode class is an ObjectNode that represent one or more 3D lines. The lines are generated in a geometry shader that reads line positions and generates triangles in such a way that the triangles face the camera and define the lines with specified thickness in screen coordinates. Line thickness, color and other properties are defined by the LineMaterial.
The positions for the lines are defined in the constructor of the ScreenSpaceLineNode. The positions can be specified as line strip (isLineStrip argument is true). In this case one line position is used an end position for one line and as a start position for the next line. For example, when 3 positions are specified as line strip, then the second positions defined the end of the first line and also the start positions for the second line. When isLineStrip is false, then each line uses two separate positions. This means that the first two positions are used for first line, the third and forth positions is used for second line, and so on. Note that if isLineStrip is set to true, this will not render lines are poly-lines where additional triangles are added to connect two lines segments together. isLineStrip only defines how line positions are defined. It is also possible to define the positions by using ScreenSpaceLineMesh (this is also used behind the scene when the ScreenSpaceLineNode is created from an array of positions).
To render poly-lines where the connections between line segments are smooth, then set IsPolyLine in the LineMaterial to true. Poly-lines can be also created by using the ScreenSpaceLineNode(Vector3, Boolean, Boolean, Boolean, Color4, Single, String) constructor. You can also control how connections are created by setting the MiterLimit property.
To update the positions, first change the positions in the array, then call UpdatePositions method and if the change also changes the bounds (bounding box) also call UpdateBounds(Boolean) method. If the positions were defined by the ScreenSpaceLineMesh, then first call ScreenSpaceLineMesh.RecreateMesh method and then the UpdatePositions and UpdateBounds.
3D lines in Ab3d.DXEngine are rendered by using ThickLineEffect. When this effect is used to render standard 3D objects, then they are rendered as wireframe lines.