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ScreenSpaceLineNode Methods

The ScreenSpaceLineNode type exposes the following members.

Methods
 NameDescription
Public methodCollectRenderableObjects The task of the CollectRenderableObjects method is to create objects derived from RenderablePrimitiveBase and add them to the appropriate RenderingQueue. This method is called at the beginning of RenderScene method call but only when the scene was significantly changed (number of SceneNodes is changed, material is significantly changed, etc.)
(Overrides ObjectNodeCollectRenderableObjects)
Public methodGetDetailsText Returns a string with detailed description of this SceneNode.
(Overrides ObjectNodeGetDetailsText(Boolean, Boolean, Boolean, Boolean, Boolean))
Public methodGetMesh Returns the mesh that is used by this SceneNode.
Public methodStatic memberRemoveDuplicateFollowingPositions RemoveDuplicateFollowingPositions checks an array of Vector3 and returns an array with removed duplicate positions that follow each other. In case there are no duplicates, the same positions instance is returned as it was passed to this method (no new array is created).
Public methodSetMaxLineArrowLength SetMaxLineArrowLength method sets a custom maxLineArrowLength to be used by this line. This overrides the default value that is set by the static MaxLineArrowLength property (see this property for more info).
Public methodSetMinLineArrowLength SetMinLineArrowLength method sets a custom minLineArrowLength to be used by this line. This overrides the default value that is set by the static MinLineListArrowLength property (see this property for more info).
Public methodUpdateBounds Updates the bounds of this SceneNode if the dirty flags indicates that the bounds could be changed of if the forceUpdate parameter is set to true
(Overrides SceneNodeUpdateBounds(Boolean))
Public methodUpdatePositions UpdatePositions method needs to be called after the Positions of ScreenSpaceLineMesh are changed. This method updates the RenderableMeshPrimitive that was added to the RenderingQueue. This call also sets MeshVertexBufferDataChanged dirty flag on this SceneNode.
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Extension Methods
 NameDescription
Public Extension MethodGetGeometryModel3D Returns a WPF's GeometryModel3D that was used to create the specified sceneNode. If the sceneNode does not define a GeometryModel3D object, then null is returned.
(Defined by Extensions)
Public Extension MethodGetModel3D Returns a WPF's Model3D that was used to create the specified sceneNode. If the sceneNode does not define a Model3D object, then null is returned.
(Defined by Extensions)
Public Extension MethodGetModelVisual3D Returns a WPF's ModelVisual3D that was used to create the specified sceneNode or any parent SceneNode (in case searchParentSceneNodes is true). If a SceneNode that defines a ModelVisual3D is not found, then null is returned.
(Defined by Extensions)
Public Extension MethodGetVisual3D Returns a WPF's Visual3D that was used to create the specified sceneNode or any parent SceneNode (in case searchParentSceneNodes is true). If a SceneNode that defines a Visual3D is not found, then null is returned.
(Defined by Extensions)
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See Also