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SceneViewFormat Property

Gets or sets a StandardBitmapFormats that specifies the texture format that is used by the SwapChain. By default this is set to BGRA, but in cases when using shared texture or when the engine is only rendering to bitmap, it is also possible to specify the RGBA format. To get the raw Vulkan format get the SwapChainFormat property.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public StandardBitmapFormats Format { get; set; }

Property Value

StandardBitmapFormats
See Also