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SceneView.Format Property |
Gets or sets a
StandardBitmapFormats that specifies the texture format that is used by the SwapChain.
By default, this is set to BGRA, but in cases when using shared texture or when the engine is only rendering to bitmap, it is also possible to specify the RGBA format.
To get the raw Vulkan format get the
SwapChainFormat property.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
See Also