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SceneViewRenderHeight Property

Gets the height in pixels that is used for rendering of this SceneView. In case when SupersamplingCount is more than 1, then this value is calculated as Height multiplied by SupersamplingFactor. The super-scaled texture is then down-sampled to the final height that is defined by Height property.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9196+3eba290aba85a9aa739abf2459bc51e303a050d7
Syntax
C#
public int RenderHeight { get; }

Property Value

Int32
See Also