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SceneViewRenderHeight Property |
Gets the height in pixels that is used for rendering of this SceneView.
In case when
SupersamplingCount is more than 1, then this value is calculated as
Height multiplied by
SupersamplingFactor.
The super-scaled texture is then down-sampled to the final height that is defined by
Height property.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9196+3eba290aba85a9aa739abf2459bc51e303a050d7
Syntaxpublic int RenderHeight { get; }
Property Value
Int32
See Also