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SceneViewMaxConcurrentlySubmittedFrames Property

Gets the number of frames that can be rendered in the background on the graphics card. In case when the engine is waiting for the graphics card to finish rendering, then this value is 0 (no background rendering while this app is being executed). Otherwise this value can be as big as SwapChainImagesCount.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public int MaxConcurrentlySubmittedFrames { get; }

Property Value

Int32

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneView.MaxConcurrentlySubmittedFrames"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneView.MaxConcurrentlySubmittedFrames"]

See Also