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SceneViewMaxConcurrentlySubmittedFrames Property |
Gets the number of frames that can be rendered in the background on the graphics card.
In case when the engine is waiting for the graphics card to finish rendering, then this value is 0 (no background rendering while this app is being executed).
Otherwise this value can be as big as
SwapChainImagesCount.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic int MaxConcurrentlySubmittedFrames { get; }
Property Value
Int32[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneView.MaxConcurrentlySubmittedFrames"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneView.MaxConcurrentlySubmittedFrames"]
See Also