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SceneViewMaxConcurrentlySubmittedFrames Property

Gets the number of frames that can be rendered in the background on the graphics card. In case when the engine is waiting for the graphics card to finish rendering, then this value is 0 (no background rendering while this app is being executed). Otherwise this value can be as big as SwapChainImagesCount.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public int MaxConcurrentlySubmittedFrames { get; }

Property Value

Int32

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneView.MaxConcurrentlySubmittedFrames"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneView.MaxConcurrentlySubmittedFrames"]

See Also