Click or drag to resize
Ab4d.SharpEngine logo

SceneViewIsPerSampleShading Property

True when per-sample shading is used. This can be used to eliminate aliasing and smooth out e.g. high frequency texture maps. To set the value of per-sample shading, set the PreferredIsPerSampleShading before the SceneView is initialized.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public bool IsPerSampleShading { get; }

Property Value

Boolean
See Also