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SceneView.RenderWidth Property |
Gets the width in pixels that is used for rendering of this SceneView.
In case when
SupersamplingCount is more than 1, then this value is calculated as
Width multiplied by
SupersamplingFactor.
The super-scaled texture is then down-sampled to the final width that is defined by
Width property.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic int RenderWidth { get; }
Property Value
Int32
See Also