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MeshUtilsUpdateCombinedMeshes Method |
UpdateCombinedMeshes method updates the Vertices in specified combinedMesh that was created before by calling
CombineAllMeshes(GroupNode, Transform) method.
It also applies all the transformations to the positions and normals.
If the count of triangle indices is the same, then they are not updated.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static void UpdateCombinedMeshes(
StandardMesh combinedMesh,
GroupNode groupNode,
Transform? parentTransform = null
)
Parameters
- combinedMesh StandardMesh
- StandardMesh that was created before by calling the CombineAllMeshes method
- groupNode GroupNode
- root GroupNode
- parentTransform Transform (Optional)
- parent Transform or null
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.UpdateCombinedMeshes(Ab4d.SharpEngine.Meshes.StandardMesh,Ab4d.SharpEngine.SceneNodes.GroupNode,Ab4d.SharpEngine.Transformations.Transform)"]
See Also