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MeshUtilsCombineAllMeshes Method

CombineAllMeshes method combines all meshes from the specified groupNode hierarchy and converts them into a single StandardMesh. It also applies all the transformations to the positions and normals.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static StandardMesh CombineAllMeshes(
	GroupNode groupNode,
	Transform? parentTransform = null
)

Parameters

groupNode  GroupNode
root GroupNode
parentTransform  Transform  (Optional)
parent Transform or null

Return Value

StandardMesh
StandardMesh created from combining all meshes from the specified GroupNode
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CombineAllMeshes(Ab4d.SharpEngine.SceneNodes.GroupNode,Ab4d.SharpEngine.Transformations.Transform)"]

See Also