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MeshUtilsCombineAllMeshes Method |
CombineAllMeshes method combines all meshes from the specified groupNode hierarchy and converts them into a single StandardMesh.
It also applies all the transformations to the positions and normals.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static StandardMesh CombineAllMeshes(
GroupNode groupNode,
Transform? parentTransform = null
)
Parameters
- groupNode GroupNode
- root GroupNode
- parentTransform Transform (Optional)
- parent Transform or null
Return Value
StandardMeshStandardMesh created from combining all meshes from the specified GroupNode
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CombineAllMeshes(Ab4d.SharpEngine.SceneNodes.GroupNode,Ab4d.SharpEngine.Transformations.Transform)"]
See Also