 |
MeshUtilsCreateOutlineStandardMesh Method |
CreateOutlineStandardMesh creates a new StandardMesh that is created by moving all positions for the specified outlineDistance in the direction of the normal.
The StandardMesh is created with PositionNormalTexture vertex layout. To create the mesh with only positions as vertex layout use
CreateOutlinePositionsMesh(StandardMesh, Single, Transform, String).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static StandardMesh? CreateOutlineStandardMesh(
StandardMesh mesh,
float outlineDistance,
Transform? transform = null,
string? meshName = null
)
Parameters
- mesh StandardMesh
- original StandardMesh
- outlineDistance Single
- distance of the moved positions
- transform Transform (Optional)
- optional transformation
- meshName String (Optional)
- optional name of the created mesh
Return Value
StandardMeshTriangleMesh with Vector3 as vertex layout (only position)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CreateOutlineStandardMesh(Ab4d.SharpEngine.Meshes.StandardMesh,System.Single,Ab4d.SharpEngine.Transformations.Transform,System.String)"]
See Also