![]() | |
Mesh |
Name | Description | |
---|---|---|
![]() ![]() | CreateSmoothShadedMesh(StandardMesh, String) | CreateSmoothShadedMesh converts the specified mesh to a smooth shaded mesh (without any hard edges). In this case all positions that occupy the same 3D space are combined and this makes the mesh look smooth. |
![]() ![]() | CreateSmoothShadedMesh(Vector3, Int32) | CreateSmoothShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a smooth shaded mesh (without any hard edges). In this case all positions that occupy the same 3D space are combined and this makes the mesh look smooth. |