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MeshUtilsCreateSmoothShadedMesh Method

Overload List
 NameDescription
Public methodStatic memberCreateSmoothShadedMesh(StandardMesh, String) CreateSmoothShadedMesh converts the specified mesh to a smooth shaded mesh (without any hard edges). In this case all positions that occupy the same 3D space are combined and this makes the mesh look smooth.
Public methodStatic memberCreateSmoothShadedMesh(Vector3, Int32) CreateSmoothShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a smooth shaded mesh (without any hard edges). In this case all positions that occupy the same 3D space are combined and this makes the mesh look smooth.
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