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MeshUtilsCreateSmoothShadedMesh(Vector3, Int32) Method |
CreateSmoothShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a smooth shaded mesh (without any hard edges).
In this case all positions that occupy the same 3D space are combined and this makes the mesh look smooth.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static (Vector3[] , int[] ) CreateSmoothShadedMesh(
Vector3[] originalPositions,
int[] originalTriangleIndices
)
Parameters
- originalPositions Vector3
- original positions as array of Vector3
- originalTriangleIndices Int32
- original TriangleIndices as array of int
Return Value
ValueTupleVector3,
Int32tuple with new positions and new triangle indices
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CreateSmoothShadedMesh(System.Numerics.Vector3[],System.Int32[])"]
See Also