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MeshUtilsCreateSmoothShadedMesh(Vector3, Int32) Method |
CreateSmoothShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a smooth shaded mesh (without any hard edges).
In this case all positions that occupy the same 3D space are combined and this makes the mesh look smooth.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9196+3eba290aba85a9aa739abf2459bc51e303a050d7
Syntaxpublic static (Vector3[] , int[] ) CreateSmoothShadedMesh(
Vector3[] originalPositions,
int[] originalTriangleIndices
)
Parameters
- originalPositions Vector3
- original positions as array of Vector3
- originalTriangleIndices Int32
- original TriangleIndices as array of int
Return Value
ValueTupleVector3,
Int32tuple with new positions and new triangle indices
See Also