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MeshUtilsCreateSmoothShadedMesh(StandardMesh, String) Method |
CreateSmoothShadedMesh converts the specified mesh to a smooth shaded mesh (without any hard edges).
In this case all positions that occupy the same 3D space are combined and this makes the mesh look smooth.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9196+3eba290aba85a9aa739abf2459bc51e303a050d7
Syntaxpublic static StandardMesh CreateSmoothShadedMesh(
StandardMesh mesh,
string? newMeshName = null
)
Parameters
- mesh StandardMesh
- original StandardMesh
- newMeshName String (Optional)
- optional name of the new mesh
Return Value
StandardMeshNew smooth shaded mesh (as StandardMesh)
See Also