| Name | Description |
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| GenerateCylindricalTextureCoordinates(PositionNormalTextureVertex, Int32, Vector3, Vector3) |
Generate texture coordinates for the given vertices and triangleIndices.
Texture coordinates are computed using cylindrical projection.
Texture coordinates for positions that are parallel to the cylinderDirectionVector use simple planar projection.
Texture coordinates for other positions are computed based on the angle from the cylinder center axis to the position.
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| GenerateCylindricalTextureCoordinates(Vector3, Int32, Vector3, Vector3, Vector3) |
Generate texture coordinates for the given positions and triangleIndices.
Texture coordinates are computed using cylindrical projection.
Texture coordinates for positions that are parallel to the cylinderDirectionVector use simple planar projection.
Texture coordinates for other positions are computed based on the angle from the cylinder center axis to the position.
|
| GenerateCylindricalTextureCoordinates(StandardMesh, NullableVector2, NullableVector2, Vector3, Vector3, Boolean) |
Generate texture coordinates for the given vertices and triangleIndices.
Texture coordinates are computed using cylindrical projection.
Texture coordinates for positions that are parallel to the cylinderDirectionVector use simple planar projection.
Texture coordinates for other positions are computed based on the angle from the cylinder center axis to the position.
|
| GenerateCylindricalTextureCoordinates(PositionNormalTextureVertex, Int32, NullableVector2, NullableVector2, Vector3, Vector3, Boolean) |
Generate texture coordinates for the given vertices and triangleIndices.
Texture coordinates are computed using cylindrical projection.
Texture coordinates for positions that are parallel to the cylinderDirectionVector use simple planar projection.
Texture coordinates for other positions are computed based on the angle from the cylinder center axis to the position.
|
| GenerateCylindricalTextureCoordinates(Vector3, Int32, Vector3, NullableVector2, NullableVector2, Vector3, Vector3, Boolean) |
Generate texture coordinates for the given vertices and triangleIndices.
Texture coordinates are computed using cylindrical projection.
Texture coordinates for positions that are parallel to the cylinderDirectionVector use simple planar projection.
Texture coordinates for other positions are computed based on the angle from the cylinder center axis to the position.
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