| Name | Description |
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| CalculateNormals(PositionNormalTextureVertex, Int32) |
CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer.
Normals are always normalized.
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| CalculateNormals(Vector3, Boolean) |
CalculateNormals method calculates normals for the specified positions and without triangle indices (the triangles are defined by 3 consecutive positions).
|
| CalculateNormals(Vector3, Int32, Boolean) |
CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
|
| CalculateNormals(PositionNormalTextureVertex, Int32, Int32, Int32) |
CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer.
Normals are always normalized.
|
| CalculateNormals(Vector3, Int32, Int32, Int32, Boolean) |
CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
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| CalculateNormals(Vector3, Int32, Vector3, Int32, Int32, Boolean) |
CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
Normal values are written to the specified normals array.
|