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MeshUtilsCalculateNormals Method

Overload List
 NameDescription
Public methodStatic memberCalculateNormals(PositionNormalTextureVertex, Int32) CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer. Normals are always normalized.
Public methodStatic memberCalculateNormals(Vector3, Boolean) CalculateNormals method calculates normals for the specified positions and without triangle indices (the triangles are defined by 3 consecutive positions).
Public methodStatic memberCalculateNormals(Vector3, Int32, Boolean) CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
Public methodStatic memberCalculateNormals(PositionNormalTextureVertex, Int32, Int32, Int32) CalculateNormals method calculates normals for the specified vertexBuffer (PositionNormalTexture array) and triangle indices array. Normal values are written to the vertexBuffer. Normals are always normalized.
Public methodStatic memberCalculateNormals(Vector3, Int32, Int32, Int32, Boolean) CalculateNormals method calculates normals for the specified positions and and triangle indices arrays.
Public methodStatic memberCalculateNormals(Vector3, Int32, Vector3, Int32, Int32, Boolean) CalculateNormals method calculates normals for the specified positions and and triangle indices arrays. Normal values are written to the specified normals array.
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