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MeshUtilsCalculateNormals(Vector3, Boolean) Method

CalculateNormals method calculates normals for the specified positions and without triangle indices (the triangles are defined by 3 consecutive positions).

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static Vector3[] CalculateNormals(
	Vector3[] positions,
	bool normalize = true
)

Parameters

positions  Vector3
array of Vector3 that represents positions
normalize  Boolean  (Optional)
when true (by default), then the normals are normalized

Return Value

Vector3

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CalculateNormals(System.Numerics.Vector3[],System.Boolean)"]

See Also