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MeshUtilsGeneratePlanarTextureCoordinates Method

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 NameDescription
Public methodStatic memberGeneratePlanarTextureCoordinates(StandardMesh, Vector3, Vector3, Boolean, Boolean, Boolean) Generate texture coordinates for the given mesh. Texture coordinates are computed using planar projection. The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along the plane surface (i.e., the Y direction of the 2D plane shape).
Public methodStatic memberGeneratePlanarTextureCoordinates(PositionNormalTextureVertex, Int32, Vector3, Vector3, Boolean, Boolean, Boolean) Generate texture coordinates for the given vertices and triangleIndices. Texture coordinates are computed using planar projection. The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along the plane surface (i.e., the Y direction of the 2D plane shape).
Public methodStatic memberGeneratePlanarTextureCoordinates(Vector3, Int32, Vector3, Vector3, Vector3, Boolean, Boolean, Boolean) Generate texture coordinates for the given positions and triangleIndices. Texture coordinates are computed using planar projection. The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along the plane surface (i.e., the Y direction of the 2D plane shape).
Public methodStatic memberGeneratePlanarTextureCoordinates(PositionNormalTextureVertex, Int32, Vector3, Vector3, NullableVector2, NullableVector2, Boolean, Boolean, Boolean) Generate texture coordinates for the given vertices and triangleIndices. Texture coordinates are computed using planar projection. The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along the plane surface (i.e., the Y direction of the 2D plane shape).
Public methodStatic memberGeneratePlanarTextureCoordinates(Vector3, Int32, Vector3, Vector3, Vector3, NullableVector2, NullableVector2, Boolean, Boolean, Boolean) Generate texture coordinates for the given positions and triangleIndices. Texture coordinates are computed using planar projection. The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along the plane surface (i.e., the Y direction of the 2D plane shape).
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