| Name | Description |
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| GeneratePlanarTextureCoordinates(StandardMesh, Vector3, Vector3, Boolean, Boolean, Boolean) |
Generate texture coordinates for the given mesh.
Texture coordinates are computed using planar projection.
The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along
the plane surface (i.e., the Y direction of the 2D plane shape).
|
| GeneratePlanarTextureCoordinates(PositionNormalTextureVertex, Int32, Vector3, Vector3, Boolean, Boolean, Boolean) |
Generate texture coordinates for the given vertices and triangleIndices.
Texture coordinates are computed using planar projection.
The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along
the plane surface (i.e., the Y direction of the 2D plane shape).
|
| GeneratePlanarTextureCoordinates(Vector3, Int32, Vector3, Vector3, Vector3, Boolean, Boolean, Boolean) |
Generate texture coordinates for the given positions and triangleIndices.
Texture coordinates are computed using planar projection.
The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along
the plane surface (i.e., the Y direction of the 2D plane shape).
|
| GeneratePlanarTextureCoordinates(PositionNormalTextureVertex, Int32, Vector3, Vector3, NullableVector2, NullableVector2, Boolean, Boolean, Boolean) |
Generate texture coordinates for the given vertices and triangleIndices.
Texture coordinates are computed using planar projection.
The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along
the plane surface (i.e., the Y direction of the 2D plane shape).
|
| GeneratePlanarTextureCoordinates(Vector3, Int32, Vector3, Vector3, Vector3, NullableVector2, NullableVector2, Boolean, Boolean, Boolean) |
Generate texture coordinates for the given positions and triangleIndices.
Texture coordinates are computed using planar projection.
The plane is defined by the normal vector (perpendicular to the plane surface) and direction vector along
the plane surface (i.e., the Y direction of the 2D plane shape).
|