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Mesh |
Name | Description | |
---|---|---|
![]() ![]() | CreateFlatShadedMesh(StandardMesh, String) | CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges). In this case no position is shared with any other triangle (number of new vertices is the same as length of mesh's TriangleIndices). |
![]() ![]() | CreateFlatShadedMesh(Vector3, Int32) | CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges). In this case no position is shared with any other triangle (number of new positions is the same as length of originalTriangleIndices). |