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MeshUtilsCreateFlatShadedMesh(Vector3, Int32) Method

CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges). In this case no position is shared with any other triangle (number of new positions is the same as length of originalTriangleIndices).

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static (Vector3[] , int[] ) CreateFlatShadedMesh(
	Vector3[] originalPositions,
	int[] originalTriangleIndices
)

Parameters

originalPositions  Vector3
original positions as array of Vector3
originalTriangleIndices  Int32
original TriangleIndices as array of int

Return Value

ValueTupleVector3, Int32
tuple with new positions and new triangle indices
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CreateFlatShadedMesh(System.Numerics.Vector3[],System.Int32[])"]

See Also