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MeshUtilsCreateFlatShadedMesh(Vector3, Int32) Method |
CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges).
In this case no position is shared with any other triangle (number of new positions is the same as length of originalTriangleIndices).
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic static (Vector3[] , int[] ) CreateFlatShadedMesh(
Vector3[] originalPositions,
int[] originalTriangleIndices
)
Parameters
- originalPositions Vector3
- original positions as array of Vector3
- originalTriangleIndices Int32
- original TriangleIndices as array of int
Return Value
ValueTupleVector3,
Int32tuple with new positions and new triangle indices
See Also