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MeshUtilsCalculateTangentVectors Method

CalculateTangentVectors returns a Vector3 array that represents tangent vectors calculated from specified mesh data.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static Vector3[] CalculateTangentVectors(
	Vector3[] positions,
	Vector3[] normals,
	Vector2[] textureCoordinates,
	int[] triangleIndices
)

Parameters

positions  Vector3
positions as Vector3[]
normals  Vector3
normals as Vector3[]
textureCoordinates  Vector2
textureCoordinates as Vector2[]
triangleIndices  Int32
triangleIndices as int[]

Return Value

Vector3
Vector3 array that represents tangent vectors
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CalculateTangentVectors(System.Numerics.Vector3[],System.Numerics.Vector3[],System.Numerics.Vector2[],System.Int32[])"]

See Also