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SceneCreateOverlaySpriteBatch Method

Creates a SpriteBatch that will be rendered after the objects in this Scene are rendered. SpriteBatch that is created from Scene object can use only relative coordinates. To use absolute coordinates, call SceneView.CreateBackgroundSpriteBatch(String) or SceneView.CreateOverlaySpriteBatch(String) methods. To remove the created SpriteBatch call the RemoveSpriteBatch(SpriteBatch, Boolean) or RemoveAllSpriteBatches(Boolean) methods. It is also possible to add sprites that are rendered only with a specific SceneView - in this case call SceneView.CreateBackgroundSpriteBatch(String) or SceneView.CreateOverlaySpriteBatch(String) methods.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public SpriteBatch CreateOverlaySpriteBatch(
	string? name = null
)

Parameters

name  String  (Optional)
name of the created SpriteBatch (optional)

Return Value

SpriteBatch
created SpriteBatch
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Scene.CreateOverlaySpriteBatch(System.String)"]

See Also