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SceneDumpUsedMaterials Method |
Writes string that provides details about used materials to the console (when the application is debugged in Visual Studio the result is written to Output window or Immediate Window if started from there; in Rider the result is written to Debug Output window).
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void DumpUsedMaterials(
bool showMaterialDetails = true,
bool showMaterialUsage = true,
bool showFrontMaterials = true,
bool showBackMaterials = true,
bool orderByName = false
)
Parameters
- showMaterialDetails Boolean (Optional)
- when true (by default) details about each used material are shown
- showMaterialUsage Boolean (Optional)
- when true (by default) then SceneNodes that use each material are listed
- showFrontMaterials Boolean (Optional)
- when true (by default) then front side materials are shown
- showBackMaterials Boolean (Optional)
- when true (by default) then back side materials are shown
- orderByName Boolean (Optional)
- when true materials are ordered by name; when false (by default) materials are ordered by id
Return Value
string that provides details about used materials
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Scene.DumpUsedMaterials(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]
See Also