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SceneGetRenderingLayersInfo Method |
Returns string that describes each RenderingItem in all RenderingLayers.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public string GetRenderingLayersInfo(
bool showSortedRenderingItems = true,
bool dumpEmptyRenderingLayers = true,
bool showOverview = true,
bool showItemsInQueue = true,
bool showParentSceneNodeInfo = true,
bool showParentSceneNodeDetails = false,
bool showSortedValue = false,
bool showNativeHandles = false,
bool showSpritesRenderingLayers = true,
ICamera? camera = null
)
Parameters
- showSortedRenderingItems Boolean (Optional)
- when true (by default) then the RenderingItems in sorted RenderingLayers are listed in the sorted order; when false, then they are listed as they were added to the RenderingLayer
- dumpEmptyRenderingLayers Boolean (Optional)
- when false the empty rendering layers are not written to the returned string (true by default)
- showOverview Boolean (Optional)
- when true, then first an overview of all RenderingLayers is shown with a number of items in each queue (optional; true by default)
- showItemsInQueue Boolean (Optional)
- when true, then each item in each rendering layer is displayed (optional; true by default)
- showParentSceneNodeInfo Boolean (Optional)
- when true (by default) then info about ParentSceneNode is added to returned text
- showParentSceneNodeDetails Boolean (Optional)
- when true (false by default) then details about ParentSceneNode is added to returned text (showParentSceneNodeInfo must also be true)
- showSortedValue Boolean (Optional)
- when true (false by default) then the StateSortValue and distance to camera (when camera parameter is set) are shown
- showNativeHandles Boolean (Optional)
- when true (false by default) then the Handle values of the native buffers and pipeline are shown
- showSpritesRenderingLayers Boolean (Optional)
- when true (by default) and there are any sprites defined, then show SpriteRenderingLayers from this Scene and all used SceneViews
- camera ICamera (Optional)
- when camera is set and showSortedValue parameter is true, then distance to camera is shown
Return Value
Stringstring that describes each RenderingItem in all RenderingLayers
See Also