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SceneGetCoordinateSystemInvertedTransform Method |
Get null when YUpRightHanded coordinate system is used.
Otherwise a MatrixTransform that has an inverted global transform matrix is returned.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxpublic MatrixTransform? GetCoordinateSystemInvertedTransform()
Return Value
MatrixTransform[Missing <returns> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemInvertedTransform"]
See Also