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SceneGetCoordinateSystemInvertedTransform Method

Get null when YUpRightHanded coordinate system is used. Otherwise a MatrixTransform that has an inverted global transform matrix is returned.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public MatrixTransform? GetCoordinateSystemInvertedTransform()

Return Value

MatrixTransform

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemInvertedTransform"]

See Also