|
SceneGetCoordinateSystemInvertedTransform Method |
Get null when YUpRightHanded coordinate system is used.
Otherwise a MatrixTransform that has an inverted global transform matrix is returned.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public MatrixTransform? GetCoordinateSystemInvertedTransform()
Return Value
MatrixTransform[Missing <returns> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemInvertedTransform"]
See Also