|
SceneGetFullMemoryUsageInfo Method |
Returns a string that shows full memory usage for this Scene, its GpuDevice and all used effects.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public string GetFullMemoryUsageInfo(
bool dumpAllActiveAllocations = true,
bool dumpBlockUsageTable = true,
bool listIndividualAllocations = true,
bool showSceneCachedObjects = true,
bool showDeviceCachedObjects = true
)
Parameters
- dumpAllActiveAllocations Boolean (Optional)
- when true (by default) then details for all active allocations are added to the report string
- dumpBlockUsageTable Boolean (Optional)
- when true (by default) then a map of block usage is shown with stars and dots showing used and free areas of the memory block
- listIndividualAllocations Boolean (Optional)
- when true (by default) then individual allocations are listed
- showSceneCachedObjects Boolean (Optional)
- when true (by default) then objects that are cached by this Scene are shown
- showDeviceCachedObjects Boolean (Optional)
- when true (by default) then objects that are cached by the GpuDevice are shown
Return Value
Stringstring that shows full memory usage
See Also