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MeshFactoryAddPlaneVertices Method

AddPlaneVertices adds PositionNormalTextureVertex for the plane with specified parameters to the existing IList of vertices. The method also updates the boundingBox of the positions.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static void AddPlaneVertices(
	Vector3 centerPosition,
	Vector3 planeNormal,
	Vector3 planeHeightDirection,
	float width,
	float height,
	int widthSegments,
	int heightSegments,
	IList<PositionNormalTextureVertex> verticesList,
	ref BoundingBox boundingBox
)

Parameters

centerPosition  Vector3
center position of the plane
planeNormal  Vector3
Vector3 that is perpendicular to the plane
planeHeightDirection  Vector3
Vector3 that defines the direction of the height
width  Single
width of the plane
height  Single
height of the plane
widthSegments  Int32
number of segments in the width direction
heightSegments  Int32
number of segments in the height direction
verticesList  IListPositionNormalTextureVertex
IList of PositionNormalTextureVertex items
boundingBox  BoundingBox
BoundingBox (by ref)
See Also