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MeshFactoryGetPlaneTriangleIndicesArray Method

Returns an array of triangle indexes that can be used with vertex buffer created by SetPlaneVerticesArray(Vector3, Vector3, Vector3, Single, Single, Int32, Int32, PositionNormalTextureVertex, BoundingBox) method.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static int[] GetPlaneTriangleIndicesArray(
	int widthSegments,
	int heightSegments
)

Parameters

widthSegments  Int32
number of segments in the width direction
heightSegments  Int32
number of segments in the height direction

Return Value

Int32
array of triangle indexes
See Also