  | CreateViewportQuad(Vector2, Vector2, Boolean, String) |
Creates a TriangleMesh with PositionTextureVertex that defines a quad (rectangle created with two triangles) from the specified viewport,
for example: viewportOffset (0,0) and viewportSize (1,1) define the whole screen.
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  | CreateViewportQuad(Single, Single, Single, Single, Boolean, String) |
Creates a TriangleMesh with PositionTextureVertex that defines a quad (rectangle created with two triangles) from the specified coordinates:
- x1 and y1 defines the bottom left position (-1, -1 for full screen); x2 and y2 define the upper right position (1, 1 for full screen).
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