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MeshFactoryCreateExtrudedMesh Method

Overload List
 NameDescription
Public methodStatic memberCreateExtrudedMesh(Vector2, Boolean, Vector3, Vector3, Boolean, Boolean, String) Generate a mesh extruded from a 2D shape. The base surface is defined by a polygon given as a sequence of positions, and is extruded in the direction of the extrudeVector. The texture coordinates are generated using cylindrical projection.
Public methodStatic memberCreateExtrudedMesh(Vector2, Boolean, Vector3, Vector3, Vector3, MeshFactoryExtrudeTextureCoordinatesGenerationType, Boolean, Boolean, String) Generate a mesh extruded from a 2D shape. The base surface is defined by a polygon given as a sequence of positions, and is extruded in the direction of the extrudeVector. The texture coordinates are generated according to the textureCoordinatesGenerationType parameter.
Public methodStatic memberCreateExtrudedMesh(Vector2, Int32, Boolean, Boolean, Vector3, Vector3, Vector3, MeshFactoryExtrudeTextureCoordinatesGenerationType, Boolean, Boolean, Boolean, String) Generate a mesh extruded from a 2D shape. The base surface is defined by sequence of positions and triangle indices, and is extruded in the direction of the extrudeVector. The texture coordinates are generated according to the textureCoordinatesGenerationType parameter.
Public methodStatic memberCreateExtrudedMesh(Vector2, Int32, Vector2, Boolean, Boolean, Vector3, Vector3, Vector3, MeshFactoryExtrudeTextureCoordinatesGenerationType, Boolean, Boolean, Boolean, String) Generate a mesh extruded from multiple 2D shapes. The base surface is defined by sequence of positions and triangle indices, and is extruded in the direction of the extrudeVector. The texture coordinates are generated according to the textureCoordinatesGenerationType parameter.
Public methodStatic memberCreateExtrudedMesh(Vector2, Int32, Vector2, Boolean, Boolean, Boolean, Vector3, Vector3, Vector3, Vector3, MeshFactoryExtrudeTextureCoordinatesGenerationType, Boolean, Boolean, String) Generate a mesh extruded from multiple 2D shapes. The base surface is defined by sequence of positions and triangle indices, and is extruded in the direction of the extrudeVector. The texture coordinates are generated according to the textureCoordinatesGenerationType parameter.
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