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MeshFactoryCreateExtrudedMesh(Vector2, Boolean, Vector3, Vector3, Boolean, Boolean, String) Method |
Generate a mesh extruded from a 2D shape. The base surface is defined by a polygon given as a sequence
of positions, and is extruded in the direction of the extrudeVector. The texture coordinates are generated
using cylindrical projection.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static StandardMesh CreateExtrudedMesh(
Vector2[] positions,
bool isSmooth,
Vector3 modelOffset,
Vector3 extrudeVector,
bool closeBottom = true,
bool closeTop = true,
string? name = null
)
Parameters
- positions Vector2
- Array of 2D positions that define the base shape polygon.
- isSmooth Boolean
- If true, the mesh appears smooth, otherwise the edges are sharp.
- modelOffset Vector3
- A 3D vector defining the offset of the model. This offset is applied to each position.
- extrudeVector Vector3
- A 3D vector that defines the extrusion, i.e., the direction and the distance between the bottom and top surface.
- closeBottom Boolean (Optional)
- Close the bottom surface of the mesh.
- closeTop Boolean (Optional)
- Close the top surface of the mesh.
- name String (Optional)
- Mesh name (for debug purposes).
Return Value
StandardMeshStandardMesh with filled vertices array and index array.
Remarks
This method uses Triangulator to create 3D surface from the given
2D polygon. Therefore, it may throw FormatException when shape positions are not correctly defined,
for example, if lines intersect each other.
See Also