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MeshFactoryCreateExtrudedMesh(Vector2, Boolean, Vector3, Vector3, Boolean, Boolean, String) Method

Generate a mesh extruded from a 2D shape. The base surface is defined by a polygon given as a sequence of positions, and is extruded in the direction of the extrudeVector. The texture coordinates are generated using cylindrical projection.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static StandardMesh CreateExtrudedMesh(
	Vector2[] positions,
	bool isSmooth,
	Vector3 modelOffset,
	Vector3 extrudeVector,
	bool closeBottom = true,
	bool closeTop = true,
	string? name = null
)

Parameters

positions  Vector2
Array of 2D positions that define the base shape polygon.
isSmooth  Boolean
If true, the mesh appears smooth, otherwise the edges are sharp.
modelOffset  Vector3
A 3D vector defining the offset of the model. This offset is applied to each position.
extrudeVector  Vector3
A 3D vector that defines the extrusion, i.e., the direction and the distance between the bottom and top surface.
closeBottom  Boolean  (Optional)
Close the bottom surface of the mesh.
closeTop  Boolean  (Optional)
Close the top surface of the mesh.
name  String  (Optional)
Mesh name (for debug purposes).

Return Value

StandardMesh
StandardMesh with filled vertices array and index array.
Remarks

This method uses Triangulator to create 3D surface from the given 2D polygon. Therefore, it may throw FormatException when shape positions are not correctly defined, for example, if lines intersect each other.

See Also