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MeshFactoryCreateTubeLineMesh Method |
Create a 3D line mesh from start to end point.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static StandardMesh CreateTubeLineMesh(
Vector3 startPosition,
Vector3 endPosition,
float radius,
int segments = 30,
bool generateTextureCoordinates = true,
bool isStartPositionClosed = true,
bool isEndPositionClosed = true,
string? name = null
)
Parameters
- startPosition Vector3
- Start position of the line.
- endPosition Vector3
- End position of the line.
- radius Single
- Radius of the line.
- segments Int32 (Optional)
- Number of segments comprising the line's side surface.
- generateTextureCoordinates Boolean (Optional)
- Generate texture coordinates.
- isStartPositionClosed Boolean (Optional)
- Flag indicating whether the start position is closed (filled circle shape).
- isEndPositionClosed Boolean (Optional)
- Flag indicating whether the start position is closed (filled circle shape).
- name String (Optional)
- Mesh name (for debug purposes).
Return Value
StandardMeshStandardMesh with filled vertices array and index array.
See Also