Vulkan |
public void CopyToGpuImage( Image sourceImage, ImageLayout sourceImageLayout, AccessFlags sourceImageAccessMask, PipelineStageFlags sourceImageStageMask, GpuImage targetGpuImage, bool restoreSourceImageLayout = true, ImageLayout targetImageFinalLayout = ImageLayout.ShaderReadOnlyOptimal, Semaphore? waitSemaphore = null, Semaphore? signalSemaphore = null )