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VulkanDeviceCopyBuffer Method |
CopyBuffer copies the sourceBuffer to the destinationBuffer
and waits for the copy operation to finish.
When size is not defined (is zero), then size of the smaller buffer is used.
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void CopyBuffer(
GpuBuffer sourceBuffer,
GpuBuffer destinationBuffer,
int size = 0
)
Parameters
- sourceBuffer GpuBuffer
- sourceBuffer
- destinationBuffer GpuBuffer
- destinationBuffer
- size Int32 (Optional)
- size in bytes; when zero (by default) then size of the smaller buffer is used
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CopyBuffer(Ab4d.SharpEngine.Core.GpuBuffer,Ab4d.SharpEngine.Core.GpuBuffer,System.Int32)"]
See Also