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Class | Description | |
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![]() | AndroidVulkanSurfaceProvider | |
![]() | CustomVulkanSurfaceProvider | |
![]() | PhysicalDeviceDetails | PhysicalDeviceDetails class provides information about a PhysicalDevice. |
![]() | PhysicalDeviceDetailsPhysicalDeviceLimitsArrays | |
![]() | SurfaceDetails | |
![]() | VulkanDevice | VulkanDevice represents the Vulkan device that defines resources on the graphics card and is used to render objects defined by a Scene object. To share resources between multiple Scene objects, create all Scene objects by the same VulkanDevice instance. To create a VulkanDevice use the static Create method. |
![]() | VulkanException | The exception class for errors that occur in Vulkan. |
![]() | VulkanInstance | A VulkanInstance is an object is an object that is used to get the available Vulkan API version, enumerate the available physical devices and create a VulkanDevice. There is usually only one VulkanInstance per application. A VulkanInstance can be created by using Create(EngineCreateOptions) method. But usually it is created when creating a VulkanDevice method by calling VulkanDevice.Create method. |
![]() | VulkanSurfaceProvider | |
![]() | WindowsVulkanSurfaceProvider |