Ab |
Class | Description | |
---|---|---|
AndroidVulkanSurfaceProvider | ||
CustomVulkanSurfaceProvider | ||
PhysicalDeviceDetails | PhysicalDeviceDetails class provides information about a PhysicalDevice. | |
PhysicalDeviceDetailsPhysicalDeviceLimitsArrays | ||
SurfaceDetails | ||
VulkanDevice | VulkanDevice represents the Vulkan device that defines resources on the graphics card and is used to render objects defined by a Scene object. To share resources between multiple Scene objects, create all Scene objects by the same VulkanDevice instance. To create a VulkanDevice use the static Create method. | |
VulkanException | The exception class for errors that occur in Vulkan. | |
VulkanInstance | A VulkanInstance is an object is an object that is used to get the available Vulkan API version, enumerate the available physical devices and create a VulkanDevice. There is usually only one VulkanInstance per application. A VulkanInstance can be created by using Create(EngineCreateOptions) method. But usually it is created when creating a VulkanDevice method by calling VulkanDevice.Create method. | |
VulkanSurfaceProvider | ||
WindowsVulkanSurfaceProvider |