|
VulkanDeviceDisposeVulkanResourceOnMainThreadAfterFrameRendered Method |
DisposeVulkanResourceOnMainThreadAfterFrameRendered method disposes the Vulkan resources with the specified type and handle
on the main thread and after the rendering of the current frame is complete and the GPU resources for that frame are no longer used.
If this is called on the main thread and if the current frame is already fully rendered (for example after calling
WaitUntilIdle,
then the specified Vulkan resource is immediately disposed.
This method can be called from any thread.
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void DisposeVulkanResourceOnMainThreadAfterFrameRendered(
ulong vulkanHandle,
Type vulkanType
)
Parameters
- vulkanHandle UInt64
- vulkanHandle as ulong
- vulkanType Type
- vulkan type, for example typeof(PipelineLayout) or typeof(DescriptorSetLayout)
See Also