Vulkan |
public GpuBuffer[] CreateDynamicUniformBuffers( int itemSize, int itemsCount, int buffersCount, Type uniformBufferType, out int alignedItemSize, string? name = null )
[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateDynamicUniformBuffers(System.Int32,System.Int32,System.Int32,System.Type,System.Int32@,System.String)"]