Vulkan |
public RenderPass CreateMultiSampledRenderPass( Format swapChainFormat, SampleCountFlags sampleCount, Format depthStencilFormat, bool hasStencilBuffer, ImageLayout finalImageLayout, string? name = null )
[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateMultiSampledRenderPass(Ab4d.Vulkan.Format,Ab4d.Vulkan.SampleCountFlags,Ab4d.Vulkan.Format,System.Boolean,Ab4d.Vulkan.ImageLayout,System.String)"]