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VulkanDeviceCreateSampler Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public Sampler CreateSampler(
	int textureMipsCount,
	SamplerAddressMode addressMode = SamplerAddressMode.MirroredRepeat,
	Filter filter = Filter.Linear,
	SamplerMipmapMode mipmapMode = SamplerMipmapMode.Linear,
	float maxAnisotropy = 3,402823E+38f,
	BorderColor borderColor = BorderColor.FloatOpaqueWhite
)

Parameters

textureMipsCount  Int32
 
addressMode  SamplerAddressMode  (Optional)
 
filter  Filter  (Optional)
 
mipmapMode  SamplerMipmapMode  (Optional)
 
maxAnisotropy  Single  (Optional)
 
borderColor  BorderColor  (Optional)
 

Return Value

Sampler

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateSampler(System.Int32,Ab4d.Vulkan.SamplerAddressMode,Ab4d.Vulkan.Filter,Ab4d.Vulkan.SamplerMipmapMode,System.Single,Ab4d.Vulkan.BorderColor)"]

See Also