Vulkan |
public Sampler CreateSampler( int textureMipsCount, SamplerAddressMode addressMode = SamplerAddressMode.MirroredRepeat, Filter filter = Filter.Linear, SamplerMipmapMode mipmapMode = SamplerMipmapMode.Linear, float maxAnisotropy = 3,402823E+38f, BorderColor borderColor = BorderColor.FloatOpaqueWhite )
[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateSampler(System.Int32,Ab4d.Vulkan.SamplerAddressMode,Ab4d.Vulkan.Filter,Ab4d.Vulkan.SamplerMipmapMode,System.Single,Ab4d.Vulkan.BorderColor)"]