Vulkan |
public RenderPass CreateStandardRenderPass( Format swapChainFormat, Format depthStencilFormat, bool hasStencilBuffer, ImageLayout finalImageLayout, string? name = null )
[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateStandardRenderPass(Ab4d.Vulkan.Format,Ab4d.Vulkan.Format,System.Boolean,Ab4d.Vulkan.ImageLayout,System.String)"]