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VulkanDeviceCreateStandardRenderPass Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public RenderPass CreateStandardRenderPass(
	Format swapChainFormat,
	Format depthStencilFormat,
	bool hasStencilBuffer,
	ImageLayout finalImageLayout,
	string? name = null
)

Parameters

swapChainFormat  Format
 
depthStencilFormat  Format
 
hasStencilBuffer  Boolean
 
finalImageLayout  ImageLayout
 
name  String  (Optional)
 

Return Value

RenderPass

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateStandardRenderPass(Ab4d.Vulkan.Format,Ab4d.Vulkan.Format,System.Boolean,Ab4d.Vulkan.ImageLayout,System.String)"]

See Also