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SceneViewDirtyFlags Enumeration

SceneViewDirtyFlags enum defines flags that describe what changes have occur in the SceneView from last time the scene was rendered.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
[FlagsAttribute]
public enum SceneViewDirtyFlags
Members
Member nameValueDescription
None0 None
IsEnabledChanged1 IsEnabledChanged
CameraChanged2 CameraChanged
ViewSizeChanged4 ViewSizeChanged, ViewRotation, MSAA or SSAA changed
AntialiasingChanged8 AntialiasingChanged - MSAA or SSAA changed
BackgroundColorChanged16 BackgroundColorChanged
ShaderSettingsChanged32 ShaderSettingsChanged
RenderingStepsChanged64 RenderingStepsChanged
PostProcessChanged128 PostProcessChanged
VirtualRealitySettingsChanged256 VirtualRealitySettingsChanged
ShadowRenderingSettingsChanged512 ShadowRenderingSettingsChanged
RenderToBitmap1,024 RenderToBitmap - used in RenderingContext.RenderReason when RenderToBitmap method is used.
ViewChanged2,048 ViewChanged - used when the same scene is rendered to a different view.
TargetBufferChanged4,096 TargetBufferChanged (for example when adding new staging buffer)
SpritesChanged8,192 SpritesChanged is used to indicate that sprites have been changed.
OtherChange16,384 OtherChange
All32,767 All
See Also