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PositionTextureVertex Structure

PositionTextureVertex is a struct used for vertex buffer that defines Position and TextureCoordinate.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Ab4d.SharpEngine.CommonPositionTextureVertex

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9196+3eba290aba85a9aa739abf2459bc51e303a050d7
Syntax
C#
public struct PositionTextureVertex : IEquatable<PositionTextureVertex>

The PositionTextureVertex type exposes the following members.

Constructors
Methods
 NameDescription
Public methodStatic memberCalculateBoundingBox(PositionTextureVertex) CalculateBoundingBox calculates the BoundingBox from the specified array of PositionTextureVertex.
Public methodStatic memberCalculateBoundingBox(Span) 
Public methodEquals(Object) Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object))
Public methodEquals(PositionTextureVertex) Determines whether the specified PositionTextureVertex is equal to this instance.
Public methodEquals(PositionTextureVertex) Determines whether the specified PositionTextureVertex is equal to this instance.
Public methodGetHashCode Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode)
Public methodToString ToString
(Overrides ValueTypeToString)
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Operators
 NameDescription
Public operatorStatic memberEquality(PositionTextureVertex, PositionTextureVertex) Tests for equality between two objects.
Public operatorStatic memberInequality(PositionTextureVertex, PositionTextureVertex) Tests for inequality between two objects.
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Fields
 NameDescription
Public fieldPosition Position
Public fieldStatic memberSizeInBytes Size in bytes
Public fieldStatic memberSizeInFloats Size in floats
Public fieldTextureCoordinate TextureCoordinate
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See Also